Woah! I'll definitely be keeping my eye on this game! This has potential to be a nice yuri + futa game! I do wonder what the future plans for this game will be? And will the player character have animations where she is a futasub? That would be nice unless there going to be another character we could play as who is a futanari.
Welp, not much to say besides I look forward to the complete game! Although, I do wonder if there will be any "cum fluids" for the h-scenes?
Damn! What a great game! I think the only thing you should do left is to add foot worship and feet content to be really all into femdom. Very nice art and great job, looking further for this proyect
That was my first thought whilst playing this game because I honestly wasn't expecting a lot, yet this game took my expectations and through them out the window. To start off, this quality of game is one of the highest quality NSFW games I have personally played, from the current gameplay to the artwork and in general the theme of the game. This is a game I'd expect from a person who has posted 10 or 20 fully finished games in the past, so well done!
I will start with what I like. First off the style of the art it is just incredible and when booting up the game I was expecting the art to be sub par since I had no prior reference of the art before playing since the only work on this page is the name of the game that at least to myself did not tell me exactly what I was going to play. I also enjoyed the combat and although currently the enemies can be seen as quite simple and starter enemies, I can see how the game can develop other enemies to be a lot more challenging. Alongside this, your goal was to make a Yuri/Futanari game, and you have delivered on achieving that. I also enjoy how large the map is and that the map all links together and doesn't just feel like places deliberately shoved together.
I would like to mention a few things that I do feel you could improve or ideas on what I think could be added: -Title screen with "play game", "settings", "gallery", "controls" and "exit". -control prompts/tutorial area such as when you get caught, I had no idea what buttons to spam to begin with to escape. -I found the character you play as slides a bit too much, that made platforming in some cases a bit annoying. -a map to figure out where you are going. Maybe this could be done by if you go in a room it fills it out, or there could be beacons around the map that when you activate them it reveals part of the map. -of course this is a developmental build, but in the actual game I feel there should be an enemy or an interactive object in almost every room. -spikes/traps. -Puzzle rooms. -save points depending on length of game. -bosses in a sense -maybe even a passive town like place that is a hub. Of course, unsure if you have a story already, but maybe you have to go into several levels to obtain some shard or something to unlock a portal in a hub or something. Also in the hub maybe you could upgrade your weapon, so it did more damage, talk to towns people and maybe even get certain scenes with some of the people there. Maybe even pay services for an upgrade at some point that the shopkeeper won't let you have without doing it
once again, well done, and I hope you do continue development of this game because it's great, and you obviously are a great game developer and artist no matter what you yourself says.
Thank you for the kind words Jay. I was honestly a little taken aback by your praise, it's certainly not what I expected for my little demo build here, but thank you for that.
A lot of what you mentioned is already planned but I've some time before I get towards that. Currently I'm just working on a bunch of new enemies to populate the first area of the castle, along with some mechanics that'll hopefully keep gameplay fun and interesting.
I provide almost daily updates in my discord server as to the progress of the game, so if you're not in there you might want to consider that. It should be linked somewhere on my profile, I'm not really accustomed to how itch.io works.
Once again thank you for the praise and stay safe.
Already joined the discord, that is something I normally wouldn't do for some random game, but this game is unique in the sense of NSFW games, and I am unsure what it is about the art style and there have been pixel style NSFW games before, but this game's art style is very distinctive compared to other works I have seen, and I love it! Glad to hear stuff is already planned to an extent since I feel that is how a lot of games lose their initial charm since without a plan most people just add on stuff as it comes instead of having an actual plan. Interested to see how this game develops!
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Jump being bound to W will always be a bad design choice and no option to rebind keys.
Thoughts on first & second paragraphs - this sounds like everything I wished for after playing nightmare sphere...
About you and this game - YOU ARE MY HERO!!! Truly, Thank you.
P.s. I'm inclined to agree with & ponder the same things as LegendTheItcher
Bring an android version please
Woah! I'll definitely be keeping my eye on this game! This has potential to be a nice yuri + futa game! I do wonder what the future plans for this game will be? And will the player character have animations where she is a futasub? That would be nice unless there going to be another character we could play as who is a futanari.
Welp, not much to say besides I look forward to the complete game! Although, I do wonder if there will be any "cum fluids" for the h-scenes?
Excited to try this but Windows Security is flagging 0.1.5:
Damn! What a great game! I think the only thing you should do left is to add foot worship and feet content to be really all into femdom. Very nice art and great job, looking further for this proyect
Holy shit!
That was my first thought whilst playing this game because I honestly wasn't expecting a lot, yet this game took my expectations and through them out the window. To start off, this quality of game is one of the highest quality NSFW games I have personally played, from the current gameplay to the artwork and in general the theme of the game. This is a game I'd expect from a person who has posted 10 or 20 fully finished games in the past, so well done!
I will start with what I like.
First off the style of the art it is just incredible and when booting up the game I was expecting the art to be sub par since I had no prior reference of the art before playing since the only work on this page is the name of the game that at least to myself did not tell me exactly what I was going to play.
I also enjoyed the combat and although currently the enemies can be seen as quite simple and starter enemies, I can see how the game can develop other enemies to be a lot more challenging.
Alongside this, your goal was to make a Yuri/Futanari game, and you have delivered on achieving that.
I also enjoy how large the map is and that the map all links together and doesn't just feel like places deliberately shoved together.
I would like to mention a few things that I do feel you could improve or ideas on what I think could be added:
-Title screen with "play game", "settings", "gallery", "controls" and "exit".
-control prompts/tutorial area such as when you get caught, I had no idea what buttons to spam to begin with to escape.
-I found the character you play as slides a bit too much, that made platforming in some cases a bit annoying.
-a map to figure out where you are going. Maybe this could be done by if you go in a room it fills it out, or there could be beacons around the map that when you activate them it reveals part of the map.
-of course this is a developmental build, but in the actual game I feel there should be an enemy or an interactive object in almost every room.
-spikes/traps.
-Puzzle rooms.
-save points depending on length of game.
-bosses in a sense
-maybe even a passive town like place that is a hub. Of course, unsure if you have a story already, but maybe you have to go into several levels to obtain some shard or something to unlock a portal in a hub or something. Also in the hub maybe you could upgrade your weapon, so it did more damage, talk to towns people and maybe even get certain scenes with some of the people there. Maybe even pay services for an upgrade at some point that the shopkeeper won't let you have without doing it
once again, well done, and I hope you do continue development of this game because it's great, and you obviously are a great game developer and artist no matter what you yourself says.
*clap clap*
Thank you for the kind words Jay. I was honestly a little taken aback by your praise, it's certainly not what I expected for my little demo build here, but thank you for that.
A lot of what you mentioned is already planned but I've some time before I get towards that. Currently I'm just working on a bunch of new enemies to populate the first area of the castle, along with some mechanics that'll hopefully keep gameplay fun and interesting.
I provide almost daily updates in my discord server as to the progress of the game, so if you're not in there you might want to consider that. It should be linked somewhere on my profile, I'm not really accustomed to how itch.io works.
Once again thank you for the praise and stay safe.
Already joined the discord, that is something I normally wouldn't do for some random game, but this game is unique in the sense of NSFW games, and I am unsure what it is about the art style and there have been pixel style NSFW games before, but this game's art style is very distinctive compared to other works I have seen, and I love it! Glad to hear stuff is already planned to an extent since I feel that is how a lot of games lose their initial charm since without a plan most people just add on stuff as it comes instead of having an actual plan. Interested to see how this game develops!