PublicBuild [v0.2.1]


Sorry this one took so long. Here's the PublicBuild. The only difference between this and the MainBuild on Patreon is that the MainBuild has the new large-type enemy, the Dragon Guard. Otherwise it's the same.

Compared to the previous public build there's a few new things here but it's mostly in regards to the back-end systems. This includes a save system, an inventory system, keys that open doors, coins that drop on the floor, health pickups from enemies, a main menu, a teleport system, and a small part of the new area: the dungeon. Also the two missing maid-type enemies from the last PublicBuild are present in this one.

Most of the time spent getting this build out was on all the aforementioned systems and the creation of new enemies. There's still a lot of things I want to work on all at once but the unfortunate reality is I have to pick and choose what I feel needs the most attention. Part of me thinks that's enemy variety, another thinks it's in-game guidance, another thinks its objectives, so on. I'll put up a public poll soon to try and gauge what people would prefer I spent time on more. But well, here's the feature list.

Features
6 enemies in total, resulting in 18 H-scenes.

Memories - These are orb-like items that can be collected. They appear in the Memories section of the pause menu. Their purpose has yet to be implemented. Not all memories listed in the menu can be accessed right now.

Red Key - There's a red key at the top of the Servant Quarters that'll unlock a couple doors. One of these doors will open the boss room (boss not yet included), the other will open the entrance to the dungeon.

Dungeon - A new area. Currently, and to prevent spoiling the entire zone, there are some grey doors that cannot be opened that block access to the deeper dungeon areas. Once I get more enemies in I'll remove these blocks. For testing purposes the Player has an extremely large amount of health. (This gets a little buggy on a save load, but having so much health isn't the intended purpose so it's fine. Just know that if you die you'll have to reset the game as I haven't yet decided what should happen on death. If you load a save, try and avoid dying.)

 Controls

A - Left

 D - Right

 W - Jump

 S - Crouch/Escape

 J - Scythe

 K - Kick

 L - Backdash

 R - Pause

 E - Interact

Currently known bugs
If you're knocked down on two enemies and they initiate the H-scene on the same frame it'll cause some glitches with the H-system.

You're unable to use crouch attack while crouched under a ceiling in a tight space.

Loading a save will reduce your HP to 100 (the intended value) but how death is handled is not decided yet, so dying after a save will cause you to have to close and restart the game.

The air kick doesn't work yet.

The escape bar sometimes starts mostly filled up, but once you press S it'll reset to 0.

Coins fly everywhere, it's something of a feature though, I kind of like it.

Advice
Press R in-game, it has some handy notes and the controls are listed there.

The blue-haired maid will delete your stamina if you attack her when she's not stunned. Watch for the blue flash, and when she reaches you, press K to parry her kick with your own. She'll be vulnerable in her stunned state.

When you reach the Statue room there's a few things to note for direction. Upper left will take you to the Servant Quarters. Upper right (and upper-er right) have the save and teleport rooms (Though you can't access the second teleport gate yet). Bottom right is the entrance to the dungeon, you'll need the Red Key in the Servant Quarters to open it.

Files

CrescentSoul PublicBuild 0.2.1.rar 88 MB
Dec 04, 2023

Get CrescentSoul PublicBuild [v.0.2.13]

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